Much Ado About Units - Dev Blog 4

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Much Ado About Units - Dev Blog 4

Greetings and welcome to the fourth Goblin Storm dev blog! I do apologize for the Dev Blog hiatus which was due to work on Steam integration, but now that this is done it is time to get back to dev blogging!

Today I will discuss units in Goblin Storm, from the lowliest peasant to the most fearsome warlord. I will also show you how to chop up regiments to build your very own units. As always, what you see here is beta material and is subject to change (especially the UI graphics).

We will be getting to know these charming fellows, the Ravager Horde, brutally average ground-pounders hailing from the Gudhered tribe.

 

The Basics:

There are many types of combat units in Goblin Storm with numerous specialties, but they all share a similar basic structure. The largest units are regiments. Regiments consist of several companies, and each company is composed of individual soldiers.

Regiment >>> Company >>> Soldier

 

Regiments:

Most units in Goblin Storm are regiments (Goblins call them hordes). Each regiment/horde consists of a number of companies that move and fight together as a single unit. For instance, the Ravager Horde consists of two companies of warriors, one company of spearmen and one company of bowmen. Any of these companies may be detached from their regiment to move around independently if you so desire.

 

Companies:

So, if regiments are just collections of companies. Then what are the individual parts of a company?

Each company is comprised of soldiers, usually 50 per company, but there are exceptions, both larger or smaller. Each company is listed within its regiment on its own unit card. If we take another look at our Ravager friends again, you'll see the cards for each of the four companies of the regiment.

 

Anatomy of a Company:

Now, let's take a closer look at each of those companies. Everything you need to know about each individual company is conveniently listed on the company's card:

Training: How well is this company trained and how accustomed are they to the chaos of combat? Better trained companies are more highly motivated and will fight longer and harder. While poorly trained companies wither away quickly and die in droves. There are eight training levels (from highest to lowest): Elite, Crack, Veteran, Experienced, Trained, Recruit, Conscript, Untrained.

Soldier type: Each unit may have up to three different soldier types.

 

Morale: Morale is the combat modifier granted by training. A unit with elite training has a +30% combat bonus, while an untrained unit is -40%.

Cohesion: How organized is the unit? Cohesion is lowered by casualties, marching and fighting, but can be restored by resting. Cohesion directly affects the company's combat value. A company at 0.73 cohesion would fight at 73% of its base value.

 

Strength: Raw manpower, the number of soldiers in the company.

Offensive: Offensive melee value

Defensive: Defensive melee value

Fire: Ranged attack value

 

So far, we have looked at a Ravager Horde in pristine condition and at full strength. Now let's look at them after they've been through a particularly bloody series of battles. You'll notice that each of the companies has suffered casualties, and their cohesion is much lower. The second company has been torn to shreds, but the bowmen are doing just fine.

 

Boots on the Ground: The Individual Soldier

Ultimately, the quality of regiments and their constituent companies comes down to the ability of the individual soldiers. Poorly trained, poorly motivated soldiers like simple peasant levies are of little value on the battlefield, except as human shields for more capable combatants. Luckily, you can check the basic stats of your soldiers at any time by clicking on them on their company card like this:

The top half of the soldier card shows their vital statistics: offensive/defensive value, fire value, skirmish modifier, fire protection and a few niche modifiers such as fire bonus when defending fortifications. The bottom section describes the soldier's equipment and lore. Keep in mind, that the UI components, here are in beta, and they will likely change before release.

 

Building Your Own Army:

In Goblin Storm, you are free to create your own custom regiments throughout the game. All you have to do is detach companies from their current regiments and merge them together using the Group button on the bottom right side of the HUD.

For example, here are our trusty Ravager buddies grouped together with a heavy hobgoblin assault company and a wolf lancer company. You can pretty much do whatever you want with custom regiments. The only rule is that an individual regiment cannot exceed 3 stacking points (six companies).

 

Tying it all together:

That sums up the basics about units in Goblin Storm. There will be a more in-depth dev blog on feral beasts and some of the more exotic unit types such as trolls in the future. Until then, as always let me know if you have any questions in the comments bellow!

In the mean time, here are a couple other soldier classes and a beast for your viewing pleasure: